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Scattered throughout Erebonia are books that can be purchased in various towns or that can be procured by speaking to various NPCs.

Gambler Jack and its sequel, Gambler Jack II are available for collection. A complete set of the latter can be traded for a piece of Zemurian Ore, which is an item needed to customize the game's ultimate weapons.

The Imperial Chronicle is the Erebonian newspaper. It details events that transpire during Rean's adventures.

Imperial Chronicle Edit

Section # of book Town Store
Prologue #1 Ymir Plover Goods & Souvenirs
Act 1 - Part 1 #2 Celdic A young man will approach you
Act 1 - Part 2 #3 Ymir Plover Goods & Souvenirs
Act 2 - Part 1 #4 Legram Watteau's store
Act 2 - Part 2 #5 Roer Baronia General Goods
Finale #6 Any book store
Epilogue #7 Thors Miilitary Academy Student Union Building (General Goods)

Gambler Jack Edit

Players who collected Gambler Jack books in Trails in the Sky SC will recognize this quest.

Section # of book Town Store
Prologue #1 Ymir Plover Goods & Souvenirs
Act 1 - Part 1 #2 Celdic Cornette's General Goods - Grand Market (center)
Act 1 - Part 2 #3 Lake Lacrima Kilte's store - Trading Post
Act 1 - Part 3 #4 Legram Watteau's Store
Act 1 - Part 3 #5 & 6 Bareahard Fotnum Books - Christine's Galleria (2F)
Act 2 - Part 1 #7 Lake Lacrima - Nord Highlands (Northwest) Kilte's Store - Trading Post
Act 2 - Part 1 #8 Legram Watteau's store
Act 2 - Part 1 #9 Ymir Plover Goods & Souvenirs
Act 2 - Part 1 #10 Celdic Cornett - General Goods (center)
Act 2 - Part 2 #11 & 12 Roer Baronia General Goods
Act 2 - Part 4 #13 & 14 Bareahard Fotnum Books - Christine's Galleria (2F)

Gambler Jack II Edit

Scattered through Erebonia are volumes of Gambler Jack II. These volumes can only be gathered by speaking to certain NPCs.

Once all 14 volumes of Gambler Jack II have been gathered they can be traded to Principal Heinrich in Trista for a Zemurian Ore.

Section # of book Location Person to Talk to
Act 1 - Part 1 #1 East Celdic Highway 1 Tarim - farmhouse
Act 1 - Part 1 #2 Garrelia Proving Grounds Arbekker - Rest Area
Act 1 - Part 2 #3 Nord Highlands San - Doctor's Camp (Lake Lacrima)
Act 1 - Part 2 #4 Zender Gate Officer Ogrum - Near store
Act 1 - Part 2 #5 Ymir Masha - Residence
Act 1 - Part 3 #6 Legram Weiber - Aprikoze Inn
Act 1 - Part 3 #7 Bareahard Saffron - Station Street (Near Christine's Galleria)
Act 2 - Part 1 #8 Zender Gate Hoover - Zender Gate
Act 2 - Part 1 #9 Celdic Marco - Celdic's Grand Market (West end)
Act 2 - Part 2 #10 Roer Worker Logg - Dvance Diner
Act 2 - Part 3 #11 Schwarz Drache Barrier Rex
Act 2 - Part 3 #12 Bareahard Maicel - Alouette Inn
Act 2 - Part 4 #13 Aurochs Fort Spare - Aurochs Fort (Rest Area)
Finale #14 Thors Military Academy Carol - Library (Extremely limited - must do this during the night of the liberation on Trista)
 

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