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The Legend of Heroes: Trails in the Sky

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The Legend of Heroes: Trails in the Sky
LoH6NALogo
英雄伝説VI 空の軌跡FC
Eiyū Densetsu Shikkusu Sora no Kiseki FC
Developer(s) Nihon Falcom Corporation
Publisher(s) Nihon Falcom Corporation, XSEED Games
Release date Microsoft Windows - June 24, 2004 (JP)
Sony PSP - October 28, 2006 (JP); March 29, 2011 (NA); November 4, 2011 (EU)
Sony PS3 - December 13, 2012 (JP)
Genre Role-playing Game
Game modes Single-player
Ratings CERO - A

PEGI - 12 ESRB - T

Platform(s) PC, PSP, PS3

The Legend of Heroes: Trails in the Sky, known as Eiyū Densetsu VI Sora no Kiseki FC (英雄伝説VI 空の軌跡FC Eiyū Densetsu Shikkusu Sora no Kiseki FC?) in Japan, is a game for the PC and the PSP that was released in Japan in 2006. It was released in North America on March 29, 2011, and in Europe on November 4, 2011.

Starting ten years after the Hundred Days War, it involves Estelle and Joshua Bright as they become and grow as Bracers. Eventually they gain new comrades and learn of a dark plot that threatens to restart the war, and are swept into a quest to protect Queen, country, and honor.

Gameplay Edit

This game's constructed by a series of maps that make up the world. Generally maps are made up mainly of two types: field maps and town maps. Most maps are 3D rotatable. Field maps consists of mainly monster roaming around, which on touch will engage into combat screen. The background field for the battles will be determined by where the battle was engaged. These field maps often contain treasure chests that may just lie around or hidden, requiring the player to rotate their screen or see a "!" mark which indicates an object. Town maps are more loaded with NPCs and shops. Shops generally have their own buildings and logo on the minimap which can be toggled within the town.

Players start off in the district of Rolent and travel around the world as the game progresses. The game has a main storyline and heaps of sidequests that can be started at the Bracer's guild or just by talking to NPCs. Sidequests are well-rewarded and will assist in the main story.

Combat Edit

Combat is held in a separate screen with square tiles (default camera position at 45degrees to the squares). Each character and enemy takes their turn when their AT bar is full (on the left of combat screen). Options for characters are: Move, Attack, Arts, Craft, Item and Retreat. You are allowed to move before you do any other action except retreat, but all other actions will terminate the turn immediately after.

  • Move: allows the character to go onto a different tile than the one he/she is currently on.
  • Attack: uses equipped weapon to deal damage to the enemy. Different weapons have different ranges and areas of effect.
  • Arts: different spells that become available basing on the combination of quartz you have equipped on that character's orbment. Casting requires EP and takes time to cast; its also possible to have the cast canceled by special attacks.
  • Craft: these are the character's individual special skills which developed from each of their unique equipped weapons. They are unique to each character and require CP to use. However they are instantaneous and take place immediately.
  • S-Craft: A special type of craft that's categorized within it. When the character's CP reaches at least 100, the character's set "special" can be triggered on the press of a button that depends on the character's slot. After the current turn has finished, the character that was triggered will perform their special straight away, thus burning up his AT bar again. However it should be noted that the character can take their turn, then activate their S-craft straight after. Thus proving a useful tool for urgent needs. It is also very useful to steal bonus events (such as "critical" or "att up") with S-Craft to further enhance the damage output of the move.

Combat terminates when all enemies are destroyed and having your whole party wiped out will normally result in gameover, with a few exceptions in events.

  • Exp Point System: In all the Kiseki games the player will always be at a normal level regarding the dungeon or the point in the story where he is. If he is below said level, encounters will give more experience to the characters. If they are at the right level or above the recommanded level, the characters will gain only 1 Exp point. This system prevents the player to have overpowered characters on his or her first playthrough and remove the long level up phases found in most of the RPG and allows the player to concentrate on the bracer quest and the story.
  • Bonus Events: the Battle Gauge shows the player the order of attack. In it there will sometimes be a bonus given to a certain character at a certain turn. The bonus can be taken by someone else by killing, delaying or advancing his destined bearer. This system increases the tactical aspect of the battles. Moreover, in Sora no Kiseki SC and The 3rd, more offensive bonuses are added such as the "Death " effect for an attack.

SettingEdit

The game takes place in the Liberl Kingdom, 10 years after the great invasion of Erebonian Empire from the north. Currently it is being governed by the old queen Alicia II and restored back to its peaceful state before the war. The kingdom thrives of materials and high technology which is eyed closely by the Erebonian Empire.

Plot Edit

The main character is Estelle Bright, daughter of Cassius Bright, who is a legend within the kingdom. During the great war, Erebonians managed to break their way through to the capital city. Here, under the direction and counter-attack planned by Cassius, Liberl launched a retaliation that forced the opponent to retreat back to the borders within a few weeks. After the war, Cassius gave up his sword and left the army, joining the Bracers guild and enhancing it to its glory state and was given the S ranking.

Estelle is completely ignorant of her father's past and history but settles comfortably in the house at Rolent. When she was at a young age, her father was assaulted by a young child of amazing combat abilities but loses his memory in the fight and becomes adopted by Cassius. This child was named Joshua Bright and is the main male character of the story. From there Estelle was taught the usage of the staff and starts off the story on the day when she is going to join the Bracers guild with Joshua.

As the story progresses, the quests undertaken by the Bracers unveil the dark side of the government and a faction of the army that decides to overthrow the old queen. This eventually lead to the exploration of ancient places in the Liberl Kingdom. It turns out that the general of the army was just being used by a mastermind who has the ability to control people's minds. This also leads on to the second story, with Joshua's past unveiled at the end.

Characters Edit

Playable CharactersEdit

LoHVI-WholeCast

The whole cast of playable characters.

Estelle Bright (エステル・ブライト Esuteru Buraito?)The main protagonist and female lead for the first two games in the trilogy. A Junior Bracer who goes on a journey to become a Senior Bracer.

Joshua Bright (ヨシュア・ブライト Yoshua Buraito?)The main male lead for the first two games in the trilogy. Estelle's adopted brother who also follows Estelle to become a Senior Bracer.

Scherazard Harvey (シェラザード・ハーヴェイ Sherazaado Haavei?)A female Senior Bracer with silver hair and dark skin, nicknamed "Silver Streak".

Olivier Lenheim (オリビエ・レンハイム Olibie Renheimu?)A handsome blond man from the Erebonian empire who claims to be a traveling musician.

Agate Crosner (アガット・クロスナー Agatto Kurosunaa?)A red-headed B-ranked Senior Bracer with a distaste for junior Bracers like Estelle.

Kloe Rinz (クローゼ・リンツ Kurooze Rintsu?)A female student in the Royal Jenis academy in rural Ruan area.

Tita Russell (ティータ・ラッセル Tiita Rasseru?)The 12-year-old granddaughter of Albert Russell, the founding father of Orbment technology in the kingdom and a genius inventor.

Zane Vathek (Jin Vasekku ジン・ヴァセック?)A giant of a man hailing from the Calvard Republic, he is a skilled martial artist and one of the highest-ranking bracers in the entire world.

MusicEdit

The game's soundtrack was produced by Falcom Sound Team JDK and the music composers for almost every song are Hayato Sonoda and Yukihiro Jindo. The original game soundtrack, "The Legend of Heroes VI - Sora no Kiseki OST" was released on July 30, 2004 onto 2 CDs and it was published by Falcom.

Trails OST cover

The cover of the "The Legend of Heroes: Trails in the Sky Musical Selections"

Other soundtracks were released beforehand such as "The Legend of Heroes VI - Sora no Kiseki Super Arrange Version" which came with the first print editions of Sora no Kiseki for the PC. It was arranged by Yukihiro Jindo and Kohei Wada and the soundtrack is basically a redone arranged version of 10 tracks from the game. There was an English soundtrack, "The Legend of Heroes: Trails in the Sky Musical Selections", which was a single CD with parts of the OST from the original game. It came with the premium edition of the game. There was also the "JDK Unused Music" which shows unused tracks that never made it into the final game and it was released on June 24, 2004.

The theme song "Hoshi No Arika", or "Whereabouts of Lights", lyrics were written by Hidaki Hamada. The chorus was done by Kazuko Ito with vocals by u-mi. It was arranged by Kohei Wada, and the person who did the music recording was Kazuhiro Myiyasaka from the company, PRESSTONE. The song was part of many of the above soundtracks. It was also a CD single given as bonus for buying the original PC game from Falcom.

DevelopmentEdit

The game was originally developed for the PC and it utilizes the Ys: Ark of Napishtim engine for its graphics. Later, in 2006, the game was ported to the PSP with extras, but decreased graphical quality from the PC version. Changes include:

  1. A monster collector's book which acts as a bestiary for all defeated enemies
  2. Added voice acting during battles
  3. Estelle wears an apron during the cooking sequences.
  4. Faces in the character sprites animate.
  5. Decreased frame rate .
  6. Lower resolution and graphical quality due to the PSP's screen size.
  7. The name is slightly changed from "The Legend of Heroes VI: Sora no Kiseki" to "The Legend of Heroes: Sora no Kiseki FC"

Otherwise, the 2 versions are identical in nearly every way. Later, the PSP version was localized and published by XSEED Games for North America in March 2011 as "tHE Legend of Heroes: Trails in the Sky". One extra was added to the game by the localization team was that if the players try talking to a chest after opening it for its treasure, the chest will respond with quirky and humorous dialogue as a bonus. In Europe, Ghostlight Games published the game in which it was exactly like XSEED's translation.

Original Staff CreditsEdit

ProgrammersEdit

  • Hideyuki Yamashita, Noriyuki Chiyoda, Takayuki Kusano, Toru Endo

Graphic ArtistsEdit

  • Kazuki Nagao, Takeshi Araki, Shinichi Ito, Seiji Murakami, HIdenori Tanaka, Hiroyuki Yabuki, Maiko Yoshida, Nobuo Hayashi, Syunsuke Ito, and Yoshie Sato

Scenario Writers/ Event Script EditorsEdit

  • Hisayoshi Takeiri, Yoshihiro Konda, Syuuji Nishitani, and Homare Karusawa.

IllustratorEdit

  • You Shiina

DirectorEdit

  • Toshihiro Kondo

ProducerEdit

  • Masayuki Kato

XSEED Staff CreditsEdit

English Text TranslatorsEdit

  • John Sears, Jeff Nussbaum, and Chris Cruz

Localization SpecialistEdit

  • Thomas Lipschultz

Senior EditorEdit

  • Jessica M. Chavez

Localization ManagerEdit

  • Kenji Hosoi

GalleryEdit

External LinksEdit

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