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UNDER CONSTRUCTION

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Orbal Arts (導力魔法 (オーバルアーツ) Ōbaru Aatsu?), or Arts for short, is a techno-magical system utilized through the Battle Orbments which is observed widely throughout the Trails Universe.

Background

Main article: Orbal Revolution

Since the innovation of Orbments by Professor C. Epstein, the influence boomed across the entire Zemurian continent progressing the citizens' live beyond standards. While most of the population harmed the generated Orbal Energy for powering mechanical peripherals and devices, it was eventually discovered that the users themselves can harness the Orbments.

The other purpose is defined as Orbal Arts, magic that is discharged through the exclusive use of Battle Orbments. Only specialists from recognized organizations such as the Bracer Guild, the local authorities such as the police, and the nations' military can such users be qualified to cast magic for the right purposes, such as protecting civilians. Brand Makers such as the Epstein Foundation, Zeiss Central Factory and Reinford Group are tasked with the research and new development of the modules for the population.

Upon 3 factors determine an individual's capability of performing Arts.

  1. The latest Orbment model with the number of slots and lines (upgraded if possible)
  2. Quartz that are found in the wild, or synthesized from orbal factories within towns.
  3. The user's adaptitude to which his/her Orbment is adjusted to.

Gameplay

Arts appear in a varieties with a multitude of purposes and peculiar effects such as curing wounds, attack projectiles, or even turn the hands of time. Though not everyone, most humans namely registered specialists require Battle Orbments in mandatory, and the sufficient amount of Energy Points. Because the Orbment itself and the customized setting of Quartz are the formula, the type of Arts an individual can utilize would vary depending on the elemental value and combination of the installed quartz.

Arts must also be incanted, and they are usually only cast in battle, though they may be used at other times, like after an encounter to restore lost health.

Arts List

Generally an Art can be placed into a group, or type, that is representative of the kinds of sepith used to power it. An Art may use a combination of several different sepith, or only one; Tear uses Water sepith, for example.

Here is a list of all Arts in the Trails Series series, sorted into tables by type.

  • Note that any Arts in the tables below will be found under their most recent type - that is, if an Art was Water in an earlier game but is now Wind it will be found in the Wind table.
    • Accordingly, if an Art has remained in the same type but its other parameters have changed (effect, cost) then the information shown will be from the latest iteration of the Art. Please visit the appropriate page for game-specific information on an Art.

Earth

Typically defensive Arts in nature, they either enhance the DEF stat or grant immunity to physical attacks altogether. It is one of the weaker types offensively, though it can cause near-deadly Petrification.

Earth Arts
Name Effect Cost Latest Appearance
Earth Pulse......Cold Steel II
Earth WallImmunity from one attack (small area)30Ao no Kiseki
Titanic RoarDamage (all enemies)50...
Earth LanceDamage (single target)20Cold Steel II
Needle Shoot......Cold Steel II
Petrify BreathDamage and 20% chance to Petrify (single target)30Trails in the Sky SC
Stone HammerDamage (single target)10Trails in the Sky SC
Stone ImpactDamage (medium area)50...
Earth GuardImmunity from one attack (one ally)...Trails in the Sky SC
CrestIncreases DEF by 25% for four turns (one ally)...Cold Steel II
La CrestIncreases DEF]] by 25% (medium area)...Cold Steel II
Adamantine ShieldPhysical Immunity for one attack...Cold Steel II
Grand Press......Cold Steel II
Yggdrasil......Cold Steel II


Fire

A primarily offensive type, Arts from this group can Burn opponents, or increase the STR stat. There are few supportive Arts in the group, besides Heat Up, which can cure Stat Down and restore 10 CP, and Impassion, which grants CP Regen.

Fire Arts
Name Effect Cost Latest Appearance
Volcanic Rain......Cold Steel
Fire BoltDamage (single target)...Cold Steel II
Flare ArrowDamage (single target)20...
Napalm BreathDamage (single target)40Trails in the Sky SC
Fire Bolt EXDamage (medium area)20Trails in the Sky SC
Spiral FlareDamage (medium area)30Trails in the Sky SC
Volcanic RaveDamage (medium area)50Trails in the Sky
ForteIncreases STR by 25% for three turns (one ally)...Cold Steel II
La ForteIncreases STR by 25% for three turns (area)...Cold Steel II
Flare Bomb......Cold Steel II
ImpassionGrants CP Regen for three turns (one ally)...Cold Steel II
Purgatorial Flame......Cold Steel II
Heat UpCures Stat Down and restores 10 CP (large area)...Cold Steel II


Mirage

A "mixed-bag" of an Arts type, it is one of the "higher" elements, as mentioned in The Legend of Heroes: Trails of Cold Steel, Chapter 3, and not easily counterbalanced, like Fire and Water, or Earth and Wind.

Some of its Arts are extremely powerful, like Crescent Mirror, which can grant an Arts-reflecting buff for whomever it is cast on. Others, like Silver Thorn, can cause Confusion - a potent status effect.

Mirage Arts
Name Effect Cost Latest Appearance
Chaos BrandDamage and Confuse (one enemy)10Trails in the Sky SC
Claiomh Solarion......Cold Steel II
Crescent Mirror......Cold Steel II
Luminous Ray......Cold Steel II
Phantom PhobiaDeals damage and causes a random Status Effect (large area)...Cold Steel II
Silver Thorn......Cold Steel II
SaintIncreases STR and DEF by 25% for 4 turns (one ally)40Trails in the Sky SC
Saintly Force......Cold Steel II
ZodiacIncreases STR and DEF by 25% for 4 turns (all allies)240Trails in the Sky SC


Space

Another powerful type, it excels in several ways. Notably, it is proficient at causing status effects, restoration, or damage over a large area.

One significant Art in the family is Seraphic Ring, which can revive all allies, heal them fully, and grant 30% HP Regen for four turns.

Space Arts
Name Effect EP Cost Latest Appearance
Altair Cannon......Cold Steel II
Cross Crusade......Cold Steel II
Dark Matter......Cold Steel II
FortunaIncreases ATS and [[ADF by 25% for 4 turns (medium area)...Cold Steel
Golden Sphere......Cold Steel II
Shining......Cold Steel II
Seraphic RingFully revives and/or heals allies, grants 30% HP (four turns)400Cold Steel


Time

Another of the "higher" elements, its Arts affect the pacing of battle quite literally - they can be used to Delay targets, hasten allies, or grant additional turns. Some of these Arts can also cause Faint, Nightmare, or Sleep.

With such a vast amount of utility, this type often provides a source of magical damage for physical attackers.

Time Arts
Name Effect Cost Latest Appearance
Anti-Sept......Trails in the Sky SC
Anti-Sept All......Trails in the Sky SC
Clock UpIncreases SPD by 25% for 4 turns (one ally)10Trails in the Sky SC
Clock Up EXIncreases SPD by 50% for 4 turns (one ally)30Trails in the Sky SC
Soul Blur......Cold Steel II
Grim Butterfly......Cold Steel II
Demonic Scythe......Cold Steel II
Chrono Break......Cold Steel II
Chrono Burst......Cold Steel II
Chrono Drive......Cold Steel II
Shadow BladeRestores 5% of damage dealt to HP...Cold Steel II
Shadow SpearDamage with 20% chance to K.O. (single target)20Trails in the Sky SC
Hell GateDamage with 20% chance to Faint (small area)30Trails in the Sky
White GehennaDamage with 20% chance to Faint (medium area)40Trails in the Sky


Water

Primarily used for recovery. While there are some damaging Arts in the group, in more recent games the amount of HP restored by Tear (and others) is largely dependent on ATS, thus most users of recovery Arts will have high ATS and can make use of damaging Arts in other types. Of the offensive Arts in the family, some may cause the Frozen status effect with a low probability.

Water Arts
Name Effect Cost Latest Appearance
TearRestores a small amount of HP (one ally)20Cold Steel II
Teara...60Cold Steel II
Tearal......Cold Steel II
La Tear......Trails in the Sky SC
La Teara......Trails in the Sky SC
Thelas......Cold Steel II
Athelas......Cold Steel II
Aqua BleedDamage (single target)10Trails in the Sky SC
BlizzardDamage with 20% chance to Freeze (all enemies)150Trails in the Sky SC
Blue ImpactDamage (single target)20Trails in the Sky SC
Diamond DustDamage with 20% chance to Freeze (small area)40Trails in the Sky SC
Maelstrom......Cold Steel II
Crystal Flood......Cold Steel II
Hydro Cannon......Cold Steel II
Frost Edge......Cold Steel II
CuriaCures all status effects except for K.O. (one ally)...Cold Steel II
La CuriaCures all status effects except for K.O. (medium area)30Trails in the Sky SC

Wind

Perhaps the most varied of the classical elements, its Arts can be used to recover health, increase EVA, cause the Seal or Blind status effect, or deal damage. Despite the varied applications, it does not see widespread use due to being a "jack-of-all trades".

Wind Arts
Name Effect Cost Latest Appearance
Air StrikeDamage (single target)...Cold Steel II
AerialDamage (medium area)...Cold Steel II
Aero StormDamage (large area)40Trails in the Sky
LightningDamage and 20% chance to Seal (line)...Cold Steel
Plasma WaveDamage with 20% chance to Seal (line)50...
Judgment Bolt......Cold Steel II
Ragna Vortex......Cold Steel II
Slyphen Guard...10Trails in the Sky SC
Slyphen Wing...30Trails in the Sky SC
Spark Arrow......Cold Steel II
Breath......Cold Steel II
Holy Breath......Cold Steel II
RecuriaCures all status effects except for K.O. (one ally)...Cold Steel II

Rare Variations

  • Lost Arts: Only introduced in Trails of Cold Steel II. Ancient and extremely powerful magic from the Dark Ages that have been lost for centuries until its rediscovery due to the Azure Phenomenon in Crossbell.
  • Master Arts: Exclusive Arts only to Ao no Kiseki (+EVO). Unlocked once a Master Quartz reaches level 5.
  • EX Arts: Exclusive mecha-scale arts only to the 2nd and 3rd games of the Trails of Cold Steel trilogy. One of the indispensable features of the Divine Knight System.

Notes/Trivia

  • According to Melders in FC, the term was universally shortened to its current epithet from the get-go, because the regular terms was a "mouthful".

References

Navigation

Template:Kiseki Glossary

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