Avin and Gawaine arrive at the Lookout Cottage after the invasion of the Cathedral. Avin has a nightmare about what had happened three days after his arrival. After several attempts, Lemuras is able to wake up Avin from his nightmare. During their meal, Lemuras makes a request to Avin, asking him if he could deliver a note to the elder of Ourt Village. Avin is able to deliver the note and return, but is annoyed by Mile.
During the day of the Harvest Festival, Mile shows up at the Cottage to pick up Avin. Lemuras lied about what Avin had thought about him and was able to encourage Mile to put more effort into befriending Avin. After the Harvest Festival, Lemuras served as a professor to Avin and Mile and tutored them about various things throughout the rest of their childhood.
Chapter 1 - Man of the KingdomEdit
When Avin turns seventeen, he receives the Kabessa from Lemuras and is asked to deliver it to Sage Dinerken before heading out on a journey to find Eimelle. Lemuras says that the whereabouts of Eimelle is unknown even to him and that he must find her on his own. Immediately after, Lemuras passes away in his bed. Avin buries the sage north of the cottage. Before heading out, he brings a pet with him on his journey.
Chapter 3 - Bond LocationEdit
Avin, Rutice, Muse, and Martie arrive at the Lookout Cottage during sunset to look for clues on how to open the Nephtys Shrine. They split up to search individually. Muse and Martie search inside the cottage, while Rutice searches the area around Lemuras' grave. When Avin searches the scarecrow, he finds a letter from Lemuras that predicted what would happen in the future. Lemuras cast a spell on the scarecrow so that only Avin could find it. Enclosed inside is an amulet that will allow Avin to break the seal of the shrine entrance.
The cottage is built upon a hill above Ourt Village. It is a small house with a living room and two bedrooms. In one of the bedrooms, there are stacks of books which contain some history of El Phildin and an old notebook that describes the role of a sage. Outside is a shed for storing chopped wood, two carts for transporting goods, a scarecrow crafted by Lemuras, and a Lookout Tower where one can look out over the landscape. After the prologue, the grave of Lemuras can be found north of the cottage.
- The player can talk to three different animals: a Dog, Cat, or Bunny. The first pet that the player talks to is the one that will follow Avin throughout the rest of the game.
- The books that the player can read: Easy Recipe for Fresh Vegetables 1, The Genealogy of Gods and Spirits, After the End of the Battle, and an Old Notebook.
- If the player talks to the cat, Avin will be reminded of Mimi and Eimelle.