The Action Time (AT) Battle (アクション (AT) バトル Akushon Taimu Bator) is the traditional battle infrastructure of the Trails games. It is where all active combatants take action per turn in order. The order starts with the character at the top of the bar, and continues following below the bar. However, each action taken can cause delay depending on which battle command taken, affecting the time for their next turn.
On the left side of screen is the AT Bar, which shows the turn order of your party and enemies. There are also AT Bonuses' attached the the AT Bar, like HP recovery and critical hit effects, giving either both your party and opponents the advantage.
History[]
The first few games had simple battle systems that developed as the series grew. The newer games have more intricate battle systems that involve attention from the player in real-time. They generally make up a large part of the game and allow the party to advance in strength and abilities, gain new items, while gaining the upper hand in the storyline.
List of AT Bonuses[]
Additional Bonuses[]
Icon | Name | Effect Description | Other Notes |
---|---|---|---|
Team Rush | All Party members attacks one enemy | Zero/Ao exclusive | |
Notes/Trivia[]
- Despite the name that reminds of the Active Time Battle System from Final Fantasy VI and VII and Chrono Trigger, this battle system is more similar to the Conditional Turn Battle System from Final Fantasy X.
- The ATB involves each character's turn recharging in real time, and enemies being able to attack you while you select actions: the battle still progresses even if one of your characters hasn't yet taken their turn, and two characters can attack one right after the other if you put off a character's action for enough time. In some games like Chrono Trigger, it's important for a character not to take their turn as soon as they can because using a Double Tech requires two characters to take their turn at the same time.
- The CTB on the other hand is a turn-based battle system that does not run in real time. Instead, it allows the player to manipulate the turn order through buffs and debuffs.